OnPlayerContact: Difference between revisions
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(New page: __NOTOC__ This event is triggered when the player hits an element. ==Syntax== <syntaxhighlight lang="lua"> void onPlayerContact ( element previous, element current ) </syntaxhighlight> ==Parameters== *The ...) |
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Revision as of 11:02, 1 December 2007
This event is triggered when the player hits an element.
Syntax
void onPlayerContact ( element previous, element current )
Parameters
- The source of this event refers to the player who hit an element.
- previous: the element player was standing on before.
- current: the element that was hit.
Example
This example outputs the element you have hit
function onPlayerContact ( prev, current ) if ( current ~= nil ) then outputChatBox ( "You have hit an "..getElementType ( current ) ) end end addEventHandler ( "onPlayerContact", getRootElement(), onPlayerContact )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled