GetCameraTarget: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). | This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). | ||
==Syntax== | ==Syntax== |
Revision as of 19:10, 5 March 2010
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
- Returns an element of the target if the function was successful, or false if bad arguments were specified
- Returns false if the camera is in Fixed mode and has no target.
Example
This example checks whether a player's camera's target is another player, and returns true or false accordingly.
Click to collapse [-]
Server scriptfunction isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget