AR/playSound: Difference between revisions
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Creates a [[sound]] element and plays it immediately after creation for the local player.<br /> | Creates a [[sound]] element and plays it immediately after creation for the local player.<br /> | ||
<br /> | <br /> | ||
'''مـلاحـظـة:''' MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M ''' --- صـيـغـة الـصـوت تـقـبـل فـقـط''' | '''مـلاحـظـة:''' MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M ''' --- صـيـغـة ملف الـصـوت تـقـبـل فـقـط''' | ||
==Syntax== | ==Syntax== |
Revision as of 17:16, 6 May 2013
Creates a sound element and plays it immediately after creation for the local player.
مـلاحـظـة: MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M --- صـيـغـة ملف الـصـوت تـقـبـل فـقـط
Syntax
element playSound ( string soundPath, [ bool looped = false ] )
Required Arguments
- soundPath: هو ملف الصوت المراد تشغيله filepath / ( <file /> مع علامة meta.xml و يجب ان يكون ملف الصوت معرفا في )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.
Returns
Returns a sound element if the sound was successfully created, false otherwise.
مثال
Click to collapse [-]
Clientfunction wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") -- wasted.mp3 نشغل الصوت - sounds من مجلد اسمه setSoundVolume(sound, 0.5) -- 50% نجعل حجم الصوت end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- نضع الايفنت الى هذه الوظيفه عند موت الاعب
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance