AR/playSound: Difference between revisions

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Creates a [[sound]] element and plays it immediately after creation for the local player.<br />
Creates a [[sound]] element and plays it immediately after creation for the local player.<br />
<br />
<br />
'''مـلاحـظـة:''' MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M  '''  --- صـيـغـة الـصـوت تـقـبـل فـقـط'''
'''مـلاحـظـة:''' MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M  '''  --- صـيـغـة ملف الـصـوت تـقـبـل فـقـط'''


==Syntax==  
==Syntax==  

Revision as of 17:16, 6 May 2013

Creates a sound element and plays it immediately after creation for the local player.

مـلاحـظـة: MP3, WAV, OGG, RIFF, MOD, XM, IT و S3M --- صـيـغـة ملف الـصـوت تـقـبـل فـقـط

Syntax

element playSound ( string soundPath, [ bool looped = false ] )

Required Arguments

  • soundPath: هو ملف الصوت المراد تشغيله filepath / ( <file /> مع علامة meta.xml و يجب ان يكون ملف الصوت معرفا في )

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

مثال

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") -- wasted.mp3 نشغل الصوت - sounds من مجلد اسمه	
        setSoundVolume(sound, 0.5) -- 50% نجعل حجم الصوت
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- نضع الايفنت الى هذه الوظيفه عند موت الاعب

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