DxGUI/dxCreateWindow: Difference between revisions
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(Created page with "This function is for creating a new dxGUI window. ==Syntax== <syntaxhighlight lang="lua"> element dxCreateWindow( float x, float y, float width, float height, string titleBarText,[int color=w...") |
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Latest revision as of 22:32, 20 August 2013
This function is for creating a new dxGUI window.
Syntax
element dxCreateWindow( float x, float y, float width, float height, string titleBarText,[int color=white,string font=default,string theme=dxGetDefaultTheme()] )
Required Arguments
- x: A float of the 2D x position of the dxGUI window on a player's screen.
- y: A float of the 2D y position of the dxGUI window on a player's screen.
- width: A float of the width of the dxGUI window.
- height: A float of the height of the dxGUI window.
- titleBarText: A string of the text that will be displayed in the title bar of the window.
- color: This the color of dxGUI: tocolor(255,255,255,255).
- font: This the font text of dxGUI titleBarText: "default-bold".
- theme: This the theme of dxGUI: "Lighter Black","Lighter Blue","Orange" in themes.xml you can add more.
Returns
Returns a dxgui window element if it was created successfully, false otherwise.
Example
Example 1: This example creates a window.
exports.dxGUI_v1:dxCreateWindow(0,0,250,300,"hola",tocolor(255,0,0,255),"default-bold","Orange")