DxGUI/dxCreateWindow

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Revision as of 22:32, 20 August 2013 by AsuS Mta (talk | contribs) (Created page with "This function is for creating a new dxGUI window. ==Syntax== <syntaxhighlight lang="lua"> element dxCreateWindow( float x, float y, float width, float height, string titleBarText,[int color=w...")
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This function is for creating a new dxGUI window.

Syntax

element dxCreateWindow( float x, float y, float width, float height, string titleBarText,[int color=white,string font=default,string theme=dxGetDefaultTheme()] )

Required Arguments

  • x: A float of the 2D x position of the dxGUI window on a player's screen.
  • y: A float of the 2D y position of the dxGUI window on a player's screen.
  • width: A float of the width of the dxGUI window.
  • height: A float of the height of the dxGUI window.
  • titleBarText: A string of the text that will be displayed in the title bar of the window.
  • color: This the color of dxGUI: tocolor(255,255,255,255).
  • font: This the font text of dxGUI titleBarText: "default-bold".
  • theme: This the theme of dxGUI: "Lighter Black","Lighter Blue","Orange" in themes.xml you can add more.

Returns

Returns a dxgui window element if it was created successfully, false otherwise.


Example

Example 1: This example creates a window.

exports.dxGUI_v1:dxCreateWindow(0,0,250,300,"hola",tocolor(255,0,0,255),"default-bold","Orange")

Tutorial by pekio123