OnClientVehicleDamage: Difference between revisions

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==Parameters==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element theAttacker, int theWeapon, float loss, float damagePosX, float damagePosY, float damagePosZ, int tyreID
element theAttacker, int theWeapon, float loss, float damagePosX, float damagePosY, float damagePosZ, int tireID
</syntaxhighlight>  
</syntaxhighlight>  


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*'''damagePosY''': A float representing the Y co-ordinate of where the damage took place.
*'''damagePosY''': A float representing the Y co-ordinate of where the damage took place.
*'''damagePosZ''': A float representing the Z co-ordinate of where the damage took place.
*'''damagePosZ''': A float representing the Z co-ordinate of where the damage took place.
*'''tyreID''': A number representing the tyre which took damage, if there is one.
*'''tireID''': A number representing the tire which took damage, if there is one.


==Source==
==Source==

Revision as of 19:25, 24 March 2018

This event is triggered when a vehicle is damaged.

[[{{{image}}}|link=|]] Note: This event is only triggered for vehicles that are streamed in

Parameters

element theAttacker, int theWeapon, float loss, float damagePosX, float damagePosY, float damagePosZ, int tireID
  • theAttacker: An element if there was an attacker.
  • theWeapon: An integer specifying the weapon ID if a weapon was used.
  • loss: A float representing the amount of damage taken.
  • damagePosX: A float representing the X co-ordinate of where the damage took place.
  • damagePosY: A float representing the Y co-ordinate of where the damage took place.
  • damagePosZ: A float representing the Z co-ordinate of where the damage took place.
  • tireID: A number representing the tire which took damage, if there is one.

Source

The source of this event is the vehicle that got damaged.

Cancel effect

If this event is canceled, the vehicle health won't be reduced. Physical damage to the vehicle will remain.

Example

This example makes every SWAT tank immune from all weapon attacks.

Click to collapse [-]
Client
function handleVehicleDamage(attacker, weapon, loss, x, y, z, tyre)
    if (weapon and getElementModel(source) == 601) then
        -- A weapon was used and the vehicle model ID is that of the SWAT tank so cancel the damage.
        cancelEvent()
    end
end
addEventHandler("onClientVehicleDamage", root, handleVehicleDamage)

This example allows the Rhino to take damage from bullets even though they're bullet proof, this example doesn't work with explosions though.

Click to collapse [-]
Client
-- Only let these weapons damage a Rhino
local weaponsToDamageRhino = {
	[38] = true, -- minigun
	[33] = true, -- country rifle
	[34] = true, -- sniper rifle
	[30] = true, -- AK-47
	[31] = true, -- M4
}

function handleRhinoDamage(attacker, weapon, loss, x, y, z, tyre)
	if (weapon and getElementModel(source) == 432 and loss > 0) then
		if (weaponsToDamageRhino[weapon]) then
			setElementHealth(source, getElementHealth(source) - loss)
		end
	end
end
addEventHandler("onClientVehicleDamage", root, handleRhinoDamage)

This example will makes all vehicle Fireproof.

Click to collapse [-]
Client
function fireproofvehicle(theAttacker, theWeapon)
	if(theWeapon == 37) then
		cancelEvent()
	end
end
addEventHandler("onClientVehicleDamage", getRootElement(), fireproofvehicle)

See Also

Client vehicle events


Client event functions