User:Lopez/CSRW

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Revision as of 15:12, 6 December 2014 by Lopez (talk | contribs) (→‎Future features plan)
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Temporary location of Resource:Counter Strike RenderWare.

INSTALLATION | FAQ | FUTURE

Play

Find a server using internal master server list - link

Host own server (not released yet!)

Get main resource

Go to community and download latest version of gamemode. Community automatically add third party required resources.

Attention: Ensure you have standard managing resources (mapmanager, votemanager).

Get additional content

Download pack contains models, images, sounds and some other resources.

  • Full list: csrw-media, csrw-models, csrw-sounds, csrw-freecam, shader_mapfix + map pack

Put files

1. Create folder in server/mods/deathmatch/resources/[gamemodes]/ named [Counter Strike RenderWare].

2. Put here all resources downloaded from community (you don't need to unpack zip archives).

3. Unpack additional content pack and put them too.

Run server and give required permissions

(it's not required but highly recommended)

Use command:

aclrequest allow csrw all

By this command you give gamemode permissions for fetchRemote (global news, new version notifications, master server list), stopResource & startResource (managing resources).

Future

Future features plan

(order is totally random)

  • more modes: zombie, deathmatch, gungame, Protect The VIP, ...?
  • ladders
  • synced fire
    • own molotov fire
    • possibility to extinguish molotov fire using smoke grenade
  • new lobby based on HTML (Browser branch needed)
  • better grenades aim, few styles on grenade throwing
  • possibility to run few matchs on one server with different maps, config etc. (multi gamemode)
  • more stuff for spectator: weapon lasers, map drawing etc.
  • voice with team channels etc.
  • crosshair
    • static mode
    • possibility to change crosshair color (and size?)
  • First Person mode
  • other gamemodes (assault, stealth etc.) map support without any conversion
  • mapping
    • possibility to place fire on map (related to synced fire)
    • possibility to place any effect on map
    • possibility to place weapons on map
    • possibility to easy create & manage water on map
    • possibility to create buy points not related to spawnpoints