Difference between revisions of "CreateFire"

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(New page: __NOTOC__ {{Client function}} Creates a patch of fire that will spread a bit and die out after a while. ==Syntax== <syntaxhighlight lang="lua">bool createFire ( float x, float y, float z [, float size = ...)
 
(Returns)
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===Returns===
 
===Returns===
 
Returns ''true'' if successful, ''false'' otherwise. There can be a maximum of 60 active fires.
 
Returns ''true'' if successful, ''false'' otherwise. There can be a maximum of 60 active fires.
 +
 +
== Example ==
 +
 +
<syntaxhighlight lang="lua">
 +
function burn(player, commandName, height)
 +
  if height then
 +
      x, y, z = getPlayerPosition(player)
 +
      createFire(x, y, z, height)
 +
      outputChatBox("Burn motherfucker, buuuuurn >:]", player)
 +
  end
 +
end
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addCommandHandler("fire", burn)
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</syntaxhighlight>
  
 
==See Also==
 
==See Also==
 
{{Client fire functions}}
 
{{Client fire functions}}

Revision as of 02:14, 2 May 2010

Creates a patch of fire that will spread a bit and die out after a while.

Syntax

bool createFire ( float x, float y, float z [, float size = 1.8 ] )

Required Arguments

  • x, y, z: coordinates of the fire.

Optional Arguments

  • size: the size of the initial fire.

Returns

Returns true if successful, false otherwise. There can be a maximum of 60 active fires.

Example

function burn(player, commandName, height)
   if height then
      x, y, z = getPlayerPosition(player)
      createFire(x, y, z, height)
      outputChatBox("Burn motherfucker, buuuuurn >:]", player)
   end
end
addCommandHandler("fire", burn)

See Also

  • createFire