GetWeaponFiringRate

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Revision as of 23:24, 25 August 2012 by Arran Fortuna (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Gets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapo...")
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Gets the firing rate to be used when you set the custom weapon to the firing state.

Syntax

int getWeaponFiringRate ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.

Returns

Returns an integer with the firing rate of the custom weapon, false otherwise.

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also