This gets the firing rate to be used when a custom weapon opens fire.
int getWeaponFiringRate ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- theWeapon: The weapon to modify the firing rate of.
Returns an integer with the firing rate of the custom weapon, false otherwise.
This example creates a minigun at the center of the map and creates a /firerate command that outputs its firerate to the player who types it.
local weapon = createWeapon("minigun", 0, 0, 3) function outputMinigunFireRate() outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon)) end addCommandHandler("firerate", outputMinigunFireRate)
|Minimum supported server||n/a|
|Minimum supported client||1.3.0-9.04555|