SetWeaponState
Jump to navigation
Jump to search
This function sets a custom weapon's state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
OOP Syntax Help! I don't understand this!
- Method: weapon:setState(...)
- Variable: .state
- Counterpart: getWeaponState
Required Arguments
- theWeapon: the weapon you wish to set the state of.
- theState: the state you wish to set:
- reloading: makes the weapon reload.
- firing: makes the weapon constantly fire its target (unless any shooting blocking flags are set) according to its assigned firing rate.
- ready: makes the weapon stop reloading or firing.
Returns
Returns true on success, false otherwise.
Example
addEventHandler("onClientResourceStart", resourceRoot, function() local wep = createWeapon("m4", 0, 0, 4) setWeaponState(wep, "firing") end )
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.3.0-9.04555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget