SetWeaponFiringRate

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This function sets the firing rate to be used when a custom weapon is in firing state.

Syntax

bool setWeaponFiringRate ( weapon theWeapon, int firingRate )

OOP Syntax Help! I don't understand this!

Method: weapon:setFiringRate(...)
Variable: .firingRate
Counterpart: getWeaponFiringRate

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.
  • firingRate: The weapon firing rate. It seems to be a kind of frecuency value, so the lower the quicker the custom weapon will shoot.

Returns

Returns true on success, false otherwise.

Example

This example makes the Desert Eagle gun fire faster.

addEventHandler("onClientResourceStart", resourceRoot,
function()
   local weapon = createWeapon ("deagle",0,0,10) -- create the weapon (deagle)
   setWeaponAmmo(weapon,5000) -- set weapon ammo to 5000
   setWeaponState(weapon, "firing") -- in firing state.
   setWeaponFiringRate (weapon,2) -- change the weapon firing rate
end
)

Requirements

Minimum supported server n/a
Minimum supported client 1.3.0-9.04555
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See also