OnClientVehicleExit: Difference between revisions
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m (See Also for client vehicle events) |
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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end | end | ||
) | ) | ||
addEventHandler(" | |||
addEventHandler("onClientVehicleExit", getRootElement(), | |||
function(thePlayer, seat) | function(thePlayer, seat) | ||
if thePlayer == getLocalPlayer() then | if thePlayer == getLocalPlayer() then | ||
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===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} | ||
[[es:onClientVehicleExit]] |
Revision as of 00:37, 14 May 2012
This event gets fired when a player gets out of a vehicle.
Parameters
player thePlayer, int seat
- thePlayer: the player that exited the vehicle
- seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.
Source
The source of the event is the vehicle that the player exited.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) end end ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently on foot") end end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
Shared