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Physics raycast types
used in
"isclear"
Key |
Value |
Description
|
hit |
bool |
do hit has occur
|
"default"
Key |
Value |
Description
|
hit |
bool |
do hit has occur
|
hitpoint |
table |
position of hit.
|
hitnormal |
table |
normal vector world center aligned.
|
shape |
physics-shape |
if something got hit, returns shape it hits.
|
rigidbody |
rigid-body |
contains rigid body if was hit, false otherwise
|
staticcollision |
static-collision |
contains static collision if was hit, false otherwise
|
"multiple"
Returns table with all hits where each hit is table from "default" type