Resource:Spawnmanager/createSpawnpoint: Difference between revisions
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(New page: __NOTOC__ {{Server function}} This function creates a spawnpoint. ==Syntax== <syntaxhighlight lang="lua"> spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0, ...) |
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Revision as of 19:23, 19 October 2007
This function creates a spawnpoint.
Syntax
spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0, int interior, int dimension ] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- rotation: A floating point number representing the spawn's rotation about the Z axis in degrees.
- skin: An integer representing the skin ID (see character skins).
Returns
Returns the spawnpoint element if creation was successful, false otherwise.
Example
This function lets the player create a new spawnpoint where he stands, with the skin of his choice.
function createSP( source, command, skin ) local x, y, z = getElementPosition( source ) --Get the players location local rot = getPlayerRotation( source ) --Get the players rotation local theSpawnpoint = call(getResourceFromName("spawnmanager", "createSpawnpoint", x, y, z, rot, skin ) --Create the spawnpoint. if ( theSpawnpoint ) then outputConsole ( "Spawnpoint created.", source ) --notify the player if it was successful end end addCommandHandler( "mark", createSP )