Resource:Spawnmanager/createSpawnpoint
Jump to navigation
Jump to search
This function creates a spawnpoint.
Syntax
spawnpoint createSpawnpoint ( float x, float y, float z, [ float rotation = 0, int skin = 0, int interior = 0, int dimension = 0 ] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- rotation: A floating point number representing the spawn's rotation about the Z axis in degrees.
- skin: An integer representing the skin ID (see character skins).
- interior: An integer representing the interior in which the spawnpoint spawns players.
- dimension: An integer representing the diimension in which the spawnpoint spawns players.
Returns
Returns the spawnpoint element if creation was successful, false otherwise.
Example
This function lets the player create a new spawnpoint where he stands, with the skin of his choice.
local spawnpointsTable = { } function createSpawnpointCmd(player,cmd,arg1) local x, y, z = getElementPosition(player) local rot = getPlayerRotation(player) local int = getElementInterior(player) local dim = getElementDimension(player) local skin = getElementModel(player) local spawnpoint = exports.spawnmanager:createSpawnpoint(x, y, z, rot, skin, int, dim) if spawnpoint then table.insert(spawnpointsTable, spawnpoint) outputChatBox("Created Spawn Point", player) else outputChatBox("Failed to create Spawn Point", player) end end addCommandHandler("mark",createSpawnpointCmd)