SetDiscordRichPresenceDetails: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} The function sets own details text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceDetails(string details) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''details''': a string with details name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was succes...") |
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Revision as of 19:58, 10 October 2023
The function sets own details text on Rich Presence.
Syntax
bool setDiscordRichPresenceDetails(string details)
OOP Syntax Help! I don't understand this!
- Method: DiscordRPC:setDetails(...)
Required arguments
- details: a string with details name
Returns
Returns true if function succeeds, false if the client has disabled synchronisation.
Example
This example prints out if the application was successfully set up and set custom asset image.
local app_key = "YOUR_APPLICATION_KEY" if setDiscordApplicationID(app_key) then local name = getPlayerName(localPlayer) setDiscordRichPresenceState("In-game") setDiscordRichPresenceDetails("currently as "..name) end