AR/getPlayerNametagColor: Difference between revisions

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__NOTOC__
{{Server client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
هذه الوظيفة تقوم باحضار الوان تاج الاعب.


==Syntax==
<syntaxhighlight lang="lua">
int, int, int getPlayerNametagColor ( player thePlayer )
</syntaxhighlight>
===Required Arguments===
*'''thePlayer:''' الاعب الذي تريد احضار الوان تاجه.
===Returns===
Returns ''red'', ''green'' and ''blue'' values if an existent player was specified, ''false'' otherwise.
==Example==
This console command will tell the player what his tag color is. The color is composed of a red, a green and a blue component, each ranging from 0-255.
<syntaxhighlight lang="lua">
function tagInfoCommand ( thePlayer, commandName )
-- store the RGB data about the player who activated the command handler into the local variables r, g, b.
local r, g, b = getPlayerNametagColor ( thePlayer )
-- Display the RGB values in the chatbox
outputChatBox ( "Your tag color is: R:" .. r .. " G:" .. g .. " B:" .. b, thePlayer )
end
addCommandHandler ( "retrievetagcolor", tagInfoCommand )
</syntaxhighlight>
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Player_functions}}

Revision as of 15:51, 31 March 2016