AR/getSoundBPM: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 35: | Line 35: | ||
==أنظر أيضاً== | ==أنظر أيضاً== | ||
{{AR/Audio_functions}} | {{AR/Audio_functions}} | ||
[[EN:getSFXStatus]] | |||
[[HU:getSFXStatus]] | |||
[[RU:getSFXStatus]] | |||
[[RO:getSFXStatus]] | |||
Revision as of 15:56, 1 May 2020
This function gets the beats per minute of a specific sound element.
Syntax
int getSoundBPM( element sound )
Required Arguments
- sound: الصوت المحدد يمكنك استخدام الاصوات playSound او playSound3D
Returns
لعرض الاصوات في الدقيقة من الصوت المحدد
Example
Click to collapse [-]
Clientfunction bpm ()
-- Long version (might be more understandable as example)
sound = playSound ( "song.mp3" ) -- Play the song
beats = getSoundBPM ( sound ) -- Get the beats per minute of the song
outputChatBox ( "Long code version: " .. beats ) -- Output the beats to the chat box
-- Short version + Would save some memory
outputChatBox ( "Short code version: " .. getSoundBPM ( playSound ( "song.mp3" ) ) )
end
addCommandHandler ( "bpm", bpm )
Requirements
This template will be deleted.
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance