AR/playSound: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 9: Line 9:


===Required Arguments===  
===Required Arguments===  
*'''soundPath:''' The [[filepath]] to the sound file you want to play. (Sound file has to be predefined in the [[meta.xml]] file with <file /> tag.)
*'''soundPath: هو ملف الصوت الذي تريد تشغيله [[filepath]] / ( <file /> مع علامة [[meta.xml]] و يجب ان يكون ملف الصوت معرفا في )


===Optional Arguments===  
===Optional Arguments===  

Revision as of 16:57, 6 May 2013

Creates a sound element and plays it immediately after creation for the local player.

Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M.

Syntax

element playSound ( string soundPath, [ bool looped = false ] )

Required Arguments

  • soundPath: هو ملف الصوت الذي تريد تشغيله filepath / ( <file /> مع علامة meta.xml و يجب ان يكون ملف الصوت معرفا في )

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

مثال

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") -- wasted.mp3 نشغل الصوت - sounds من مجلد اسمه	
        setSoundVolume(sound, 0.5) -- 50% نجعل حجم الصوت
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- نضع الايفنت الى هذه الوظيفه عند موت الاعب

أنظر أيضاً