AR/playSoundFrontEnd: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function plays a frontend sound for the specified player.
. هذه الدالة تشغل الى الانتهاء الصوت للمشغل المحدد 
 
==Syntax==  
==Syntax==  
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">

Revision as of 14:24, 7 May 2013

. هذه الدالة تشغل الى الانتهاء الصوت للمشغل المحدد

Syntax

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: player انت تريد الصوت يشتغل الى ؟.
  • sound: int تحديد الاي دي الصوت للتشغيل :
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Returns true if the sound was successfully played, false otherwise.

مثال

Click to collapse [-]
server

هذه المثال يشغل الصوت عند السباون

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn ) --- الحدث عند السباون
Click to collapse [-]
client

'/sound' هذه المثال عندما الاعب يكتب في الشات

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)

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