AR/playSoundFrontEnd: Difference between revisions
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==مثال== | ==مثال== | ||
<section name="server" class="server" show="true"> | <section name="server" class="server" show="true"> | ||
هذا المثال يشغل الصوت عند السباون | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerSpawn ( theSpawnpoint, theTeam ) | function onPlayerSpawn ( theSpawnpoint, theTeam ) | ||
Line 37: | Line 37: | ||
</section> | </section> | ||
<section name="client" class="client" show="true"> | <section name="client" class="client" show="true"> | ||
'/sound' | '/sound' هذا المثال عندما الاعب يكتب في الشات | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onSoundEvent ( ) | function onSoundEvent ( ) |
Revision as of 20:47, 31 August 2013
. هذه الدالة تشغل الواجهة الأمامية الصوت للمشغل المحدد
Syntax
Click to collapse [-]
Serverbool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: player انت تريد الصوت يشتغل الى ؟.
- sound: int تحديد ايدي الصوت للتشغيل :
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
ClientReturns
Returns true = اذا تم تشغيل الصوت بنجاح, false = اذا لم يتم تشغيله.
مثال
Click to collapse [-]
serverهذا المثال يشغل الصوت عند السباون
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn ) --- الحدث عند السباون
Click to collapse [-]
client'/sound' هذا المثال عندما الاعب يكتب في الشات
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance