AR/playSoundFrontEnd: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' | *'''thePlayer:''' [[player]] انت تريد الصوت يشتغل الى ؟. | ||
*'''sound:''' | *'''sound:''' [[int]] تحديد الاي دي الصوت للتشغيل : | ||
{{Sounds}} | {{Sounds}} | ||
</section> | </section> | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''sound:''' | *'''sound:''' [[int]] تحديد الاي دي الصوت للتشغيل : | ||
{{Sounds}} | {{Sounds}} | ||
</section> | </section> |
Revision as of 14:22, 7 May 2013
This function plays a frontend sound for the specified player.
Syntax
Click to collapse [-]
Serverbool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: player انت تريد الصوت يشتغل الى ؟.
- sound: int تحديد الاي دي الصوت للتشغيل :
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
ClientReturns
Returns true if the sound was successfully played, false otherwise.
مثال
Click to collapse [-]
serverهذه المثال يشغل الصوت عند السباون
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn ) --- الحدث عند السباون
Click to collapse [-]
client'/sound' هذه المثال عندما الاعب يكتب في الشات
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance