AR/setSoundEffectEnabled: Difference between revisions
		
		
		
		
		
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 (setSoundEffectEnabled)  | 
				Hassan saad (talk | contribs)   | 
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Returns ''true'' if the effect was set successfully, ''false'' otherwise.  | Returns ''true'' if the effect was set successfully, ''false'' otherwise.  | ||
==  | ==مثال==    | ||
This example creates a sound and set's the flanger sound effect enabled.  | This example creates a sound and set's the flanger sound effect enabled.  | ||
<syntaxhighlight lang="lua">addCommandHandler("flanger",function(cmd,enabled)  | <syntaxhighlight lang="lua">addCommandHandler("flanger",function(cmd,enabled)  | ||
Revision as of 22:13, 29 July 2014
Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.
Syntax
bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )
Required Arguments
- sound: a sound element.
 - effectName: the effect you want to enable or disable
 
- gargle
 - compressor
 - echo
 - i3dl2reverb
 - distortion
 - chorus
 - parameq
 - reverb
 - flanger
 
- bEnable: true if you want to enable the effect, false if you want to disable it.
 
Returns
Returns true if the effect was set successfully, false otherwise.
مثال
This example creates a sound and set's the flanger sound effect enabled.
addCommandHandler("flanger",function(cmd,enabled)
	if(isElement(waterSplashes))then
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	else
		waterSplashes = playSound("splashes.mp3",true)
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	end
end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
Changelog
| Version | Description | 
|---|
| 1.3.2 | Added player element for voice control | 
أنظر أيضاً
- getSoundBufferLength
 - getSoundEffects
 - getSoundFFTData
 - getSoundLength
 - getSoundLevelData
 - getSoundMaxDistance