AR/setSoundMinDistance: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (Created page with "__NOTOC__  {{Client function}} Sets a custom sound Minimum distance at which the sound stops getting louder.  ==Syntax==  <syntaxhighlight lang="lua">bool setSoundMinDistance ( element soun...") | mNo edit summary | ||
| Line 26: | Line 26: | ||
| ==أنظر أيضاً== | ==أنظر أيضاً== | ||
| {{AR/Audio_functions}} | {{AR/Audio_functions}} | ||
| [[PT-BR:setSoundMinDistance]] | |||
Latest revision as of 02:07, 19 August 2021
Sets a custom sound Minimum distance at which the sound stops getting louder.
Syntax
bool setSoundMinDistance ( element sound, int distance )
Required Arguments
- sound: a sound element.
- distance: an integer representing the distance the sound stops getting louder. the default value for this is 1
Returns
Returns a true if the minimum distance was set, false otherwise.
Example
Click to collapse [-]
Clientlocal sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)
function distanceFunc(command, param)
  setSoundMinDistance(sound, tonumber(param))
end
addCommandHandler("setdistance", distanceFunc)
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance