AR/setSoundProperties: Difference between revisions
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== | ==شرح الوظيفة== | ||
<syntaxhighlight lang="lua">bool setSoundProperties(element sound, float fSampleRate, float fTempo, float fPitch, bool bReverse )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setSoundProperties(element sound, float fSampleRate, float fTempo, float fPitch, bool bReverse )</syntaxhighlight> | ||
Revision as of 01:51, 20 July 2018
This function edit's the properties of a specific sound.
شرح الوظيفة
bool setSoundProperties(element sound, float fSampleRate, float fTempo, float fPitch, bool bReverse )
Required Arguments
- sound: A sound element that is created using playSound or playSound3D
- fSampleRate: A float that defines the new sound's sample rate
- fTempo: A float that defines the new sound tempo
- fPitch: A float that defines the new sound pitch
- bReverse: A boolean representing whether the sound will be reversed or not.
أستعادة
Returns true if the properties sucessfully set, false otherwise.
مثال
Click to collapse [-]
Clientfunction editSongSound() local sound = playSound("song.wav", false) -- Play the file 'song.wav' and make it play only once setSoundProperties(sound, 48000.0, 128.00, 440.0, false) -- Set its samplerate to 48,000 Hz, tempo to 128.00, pitch to 440 Hz and not reversed end addEventHandler("onClientResourceStart", resourceRoot, editSongSound) -- Execute the function when the resource is started
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
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