AR/setSoundVolume: Difference between revisions

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Use a player element to control a players voice with this function.
Use a player element to control a players voice with this function.
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==Syntax==  
==شرح الوظيفة==  
<syntaxhighlight lang="lua">bool setSoundVolume ( element theSound, float volume )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setSoundVolume ( element theSound, float volume )</syntaxhighlight>  


===Required Arguments===  
===العناصر المطلوبة===  
*'''theSound:''' The [[sound]] element which volume you want to modify.
*'''theSound:''' .الصوت المراد رفع \ اخفاض مستوى الصوت
*'''volume:''' A [[float|floating]] point number representing the desired volume level. Range is from '''0.0''' to '''1.0'''
*'''volume:''' مستوى الصوت من "0.0" أو "1.0" ء


===Returns===
===أستعادة===
Returns ''true'' if the [[sound]] element volume was successfully changed, ''false'' otherwise.
Returns "true" اذا تم بنجاح "false" اذا لم يتم بنجاح


==Example==  
==مثال==  
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function wasted (killer, weapon, bodypart)
function wasted (killer, weapon, bodypart) -- تعريف
         local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
         local sound = playSound("sounds/wasted.mp3") -- "wasted" تشغيل صوت
         setSoundVolume(sound, 0.5) -- set the sound volume to 50%
         setSoundVolume(sound, 0.5) -- تعين مستوى الصوت الى 0.5
end
end -- أغلاق


addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- اضافة حدث
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==Changelog==
==التحديثات==
{{ChangelogHeader}}
{{ChangelogHeader}}
{{ChangelogItem|1.3.2|Added player element for voice control}}
{{ChangelogItem|1.3.2|اضافة تحكم اللاعب في الصوت}}


==أنظر أيضاً==
==أنظر أيضاً==
{{AR/Audio_functions}}
{{AR/Audio_functions}}

Latest revision as of 01:50, 20 July 2018

This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.

شرح الوظيفة

bool setSoundVolume ( element theSound, float volume )

العناصر المطلوبة

  • theSound: .الصوت المراد رفع \ اخفاض مستوى الصوت
  • volume: مستوى الصوت من "0.0" أو "1.0" ء

أستعادة

Returns "true" اذا تم بنجاح "false" اذا لم يتم بنجاح

مثال

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) -- تعريف
        local sound = playSound("sounds/wasted.mp3") -- "wasted" تشغيل صوت
        setSoundVolume(sound, 0.5) -- تعين مستوى الصوت الى 0.5
end -- أغلاق

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- اضافة حدث

التحديثات

Version Description
1.3.2 اضافة تحكم اللاعب في الصوت

أنظر أيضاً