AR/setSoundVolume: Difference between revisions
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(setSoundVolume) |
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theSound:''' | *'''theSound:''' .الصوت المراد رفع \ اخفاض مستوى الصوت | ||
*'''volume:''' | *'''volume:''' مستوى الصوت من "0.0" أو "1.0" ء | ||
===Returns=== | ===Returns=== |
Revision as of 10:03, 7 February 2016
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundVolume ( element theSound, float volume )
Required Arguments
- theSound: .الصوت المراد رفع \ اخفاض مستوى الصوت
- volume: مستوى الصوت من "0.0" أو "1.0" ء
Returns
Returns true if the sound element volume was successfully changed, false otherwise.
Example
Click to collapse [-]
Clientfunction wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- set the sound volume to 50% end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
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