AR/setSoundVolume: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''theSound:''' The [[sound]] element which volume you want to modify.
*'''theSound:''' .الصوت المراد رفع \ اخفاض مستوى الصوت
*'''volume:''' A [[float|floating]] point number representing the desired volume level. Range is from '''0.0''' to '''1.0'''
*'''volume:''' مستوى الصوت من "0.0" أو "1.0" ء


===Returns===
===Returns===

Revision as of 10:03, 7 February 2016

This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.

Syntax

bool setSoundVolume ( element theSound, float volume )

Required Arguments

  • theSound: .الصوت المراد رفع \ اخفاض مستوى الصوت
  • volume: مستوى الصوت من "0.0" أو "1.0" ء

Returns

Returns true if the sound element volume was successfully changed, false otherwise.

Example

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart)
        local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
        setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler 

Changelog

Version Description
1.3.2 Added player element for voice control

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