AR/setSoundVolume: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if the [[sound]] element volume was successfully changed, ''false'' otherwise.
Returns "true" اذا تم بنجاح "false" اذا لم يتم بنجاح


==Example==  
==Example==  

Revision as of 10:03, 7 February 2016

This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.

Syntax

bool setSoundVolume ( element theSound, float volume )

Required Arguments

  • theSound: .الصوت المراد رفع \ اخفاض مستوى الصوت
  • volume: مستوى الصوت من "0.0" أو "1.0" ء

Returns

Returns "true" اذا تم بنجاح "false" اذا لم يتم بنجاح

Example

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart)
        local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
        setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler 

Changelog

Version Description
1.3.2 Added player element for voice control

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