AR/setSoundVolume: Difference between revisions
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Line 18: | Line 18: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function wasted (killer, weapon, bodypart) | function wasted (killer, weapon, bodypart) -- تعريف | ||
local sound = playSound("sounds/wasted.mp3") -- | local sound = playSound("sounds/wasted.mp3") -- "wasted" تشغيل صوت | ||
setSoundVolume(sound, 0.5) -- | setSoundVolume(sound, 0.5) -- تعين مستوى الصوت الى 0.5 | ||
end | end -- أغلاق | ||
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- | addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- اضافة حدث | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 10:05, 7 February 2016
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundVolume ( element theSound, float volume )
Required Arguments
- theSound: .الصوت المراد رفع \ اخفاض مستوى الصوت
- volume: مستوى الصوت من "0.0" أو "1.0" ء
Returns
Returns "true" اذا تم بنجاح "false" اذا لم يتم بنجاح
Example
Click to collapse [-]
Clientfunction wasted (killer, weapon, bodypart) -- تعريف local sound = playSound("sounds/wasted.mp3") -- "wasted" تشغيل صوت setSoundVolume(sound, 0.5) -- تعين مستوى الصوت الى 0.5 end -- أغلاق addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- اضافة حدث
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance