AddEvent: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This | This function allows you to define an [[event]]. These function exactly like the built in events. See [[event system]] for more information on the event system. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool addEvent ( string | bool addEvent ( string eventName, string arguments ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''eventName:''' The name of the event you wish to create | ||
*'''arguments:''' A string of comma seperated variable names indicating the arguments your event takes. These names are used for event handlers that are coded in the map structure. For example "message, playerName". | |||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if | Returns ''true'' if the event was added successfully, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example will define a new event called ''onSpecialEvent''. You could trigger this later using [[triggerEvent]]. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- Get the root map element | ||
rootElement = getRootElement () | |||
-- | |||
-- Add a new event called onSpecialEvent that has one parameter 'text' | |||
addEvent ( "onSpecialEvent", "text" ) | |||
-- Add an event handler | |||
addEventHandler ( "onSpecialEvent", rootElement, "specialEventHandler" ) | |||
-- Define our handler function | |||
function specialEventHandler ( text ) | |||
outputChatBox ( text ) | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Event functions}} | {{Event functions}} |
Revision as of 23:49, 20 May 2006
This function allows you to define an event. These function exactly like the built in events. See event system for more information on the event system.
Syntax
bool addEvent ( string eventName, string arguments )
Required Arguments
- eventName: The name of the event you wish to create
- arguments: A string of comma seperated variable names indicating the arguments your event takes. These names are used for event handlers that are coded in the map structure. For example "message, playerName".
Returns
Returns true if the event was added successfully, false otherwise.
Example
This example will define a new event called onSpecialEvent. You could trigger this later using triggerEvent.
-- Get the root map element rootElement = getRootElement () -- Add a new event called onSpecialEvent that has one parameter 'text' addEvent ( "onSpecialEvent", "text" ) -- Add an event handler addEventHandler ( "onSpecialEvent", rootElement, "specialEventHandler" ) -- Define our handler function function specialEventHandler ( text ) outputChatBox ( text ) end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled