AddPlayerClothes: Difference between revisions

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{{Needs_Checking|Tattoo types 4-12 do not work}}  
{{Needs_Checking|Tattoos (types 4 through 12) do not work, they will not apply}}  


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Revision as of 14:07, 22 August 2007

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Reason(s): Tattoos (types 4 through 12) do not work, they will not apply


This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See clothes textures.
  • clothesModel: A string determining the clothes model that will be added. See clothes models.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    addPlayerClothes ( source, "moto", "moto", 16 )   -- add the helmet
  end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    removePlayerClothes ( source, 16 )                -- remove the helmet
  end
end
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )

See Also