|This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.|
Please use addPedClothes instead.
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
- clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) function onExitVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )