RemovePedClothes

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This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )

OOP Syntax Help! I don't understand this!

Method: ped:removeClothes(...)

Required Arguments

  • thePed: The ped you want to remove clothes from.
  • clothesType: the clothes slot/type to remove. See the clothes catalog.

Optional Arguments

  • clothesTexture: (Server only) A string determining the clothes texture that will be removed. See the clothes catalog.
  • clothesModel: (Server only) A string determining the clothes model that will be removed. See the clothes catalog.

Returns

This function returns true if the clothes were successfully removed from the ped, false otherwise.

Example

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Server

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicleEntered, seat, jacked )
    if getElementModel ( vehicleEntered ) == 522 then      -- if it's a nrg
        addPedClothes ( source, "moto", "moto", 16 )       -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )

function removeHelmetOnExit ( vehicleExited, seat, jacked )
    if getElementModel ( vehicleExited ) == 522 then       -- if it's a nrg
        removePedClothes ( source, 16, "moto", "moto" )    -- remove that helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )

See Also