IsPedInVehicle
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Checks whether or not a given ped is currently in a vehicle.
Note: Client side IsPedInVehicle only returns true if the ped is physically inside a vehicle. To check if the ped is entering or exiting a vehicle, use: getPedOccupiedVehicle(ped) ~= false
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Note: Server side IsPedInVehicle returns whether the ped is entering, inside or exiting a vehicle. |
Syntax
bool isPedInVehicle ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isInVehicle(...)
- Variable: .inVehicle
Required Arguments
- thePed: the ped you want to check.
Returns
Returns true if the ped is in a vehicle, false if he is on foot or an invalid element was passed.
Example
This code defines an isinvehicle command which tells a player whether another player is in a vehicle or not.
-- we create our handler function, where sourcePlayer is the player who sent the command, -- and checkedPlayerName is the player name specified. function outputIsInVehicle ( sourcePlayer, commandName, checkedPlayerName ) -- we get the player element from the nick specified local checkedPlayer = getPlayerFromName ( checkedPlayerName ) -- if there exists a player with that nick if ( checkedPlayer ) then -- if he's in a vehicle, if isPedInVehicle ( checkedPlayer ) then -- tell the source player outputChatBox ( checkedPlayerName .. " is in a vehicle.", sourcePlayer ) -- if he's not in a vehicle, else -- tell the source player outputChatBox ( checkedPlayerName .. " is not in a vehicle.", sourcePlayer ) end -- if it doesn't exist, else -- tell the source player outputChatBox ( "Invalid player name.", sourcePlayer ) end end -- define a handler for the isinvehicle command addCommandHandler ( "isinvehicle", outputIsInVehicle )