GetPedWeaponMuzzlePosition
		
		
		
		
		
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Returns the world position of the muzzle of the weapon that a ped is currently carrying. The weapon muzzle is the end of the gun barrel where the bullets/rockets/... come out.
The position may not be accurate if the ped is off screen.
Syntax
float, float, float getPedWeaponMuzzlePosition ( ped thePed )
Required Arguments
- thePed: the ped whose weapon muzzle position to retrieve.
 
Returns
If successful, returns the x/y/z coordinates of the weapon muzzle. Returns false otherwise.
Example
Click to collapse [-]
ClientThis Example draws a red 3D-Line when a Player shoots,between the Players WeaponMuzzlePosition and the Point where the Bullet hits.[Tested]
	
function OnPlayerFire(w,a,aC,hX,hY,hZ,hE)-- the function to which onClientPlayerFire is attached, contains the Paramteres for the the Bullet hit Position
 local sx,sy,sz = getPedWeaponMuzzlePosition(source)-- get the WeaponMuzzlePosition of the Player who shot
 Position = {sx,sy,sz,hX,hY,hZ} -- save it in a table so we can use it later in 'onClientRender'function
 removeEventHandler("onClientRender",root,onRender)-- remove onClientRender-Event from function onRender  to not have multiple add for same function
 addEventHandler("onClientRender",root,onRender) -- add the onClientRender-Event to the function onRender
end -- end of function onPlayerFire
addEventHandler("onClientPlayerWeaponFire",root,OnPlayerFire)
function onRender() -- function to which onClientRender-Event will be attached.
 if Position then -- check if there are Positions available
  local startX,startY,startZ,endX,endY,endZ = unpack(Position)-- unpack the Position table
  dxDrawLine3D( startX,startY,startZ,endX,endY,endZ,tocolor(200,0,0,255),3) -- draws the 3D line between start-Position and end-Position
 end -- end of if
end -- end of onRender
See Also
- canPedBeKnockedOffBike
 - getPedAnalogControlState
 - getPedAnimation
 - getPedBonePosition
 - getPedCameraRotation
 - getPedControlState
 - getPedMoveState
 - getPedOxygenLevel
 - getPedSimplestTask
 - getPedTargetCollision
 - getPedTargetEnd
 - getPedTargetStart
 - getPedTask
 - getPedVoice
 - getPedWeaponMuzzlePosition
 - givePedWeapon
 - isPedBleeding
 - isPedDoingTask
 - isPedTargetingMarkerEnabled
 - setAnalogControlState
 - setPedAimTarget
 - setPedAnalogControlState
 - setPedBleeding
 - setPedCameraRotation
 - setPedCanBeKnockedOffBike
 - setPedControlState
 - setPedEnterVehicle
 - setPedExitVehicle
 - IsPedFootBloodEnabled
 - setPedFootBloodEnabled
 - setPedLookAt
 - setPedOxygenLevel
 - setPedTargetingMarkerEnabled
 - setPedVoice
 - Shared
 - addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle