Jump to navigation Jump to search
This function allows retrieval of the position where a ped's target range ends, when he is aiming with a weapon.
float float float getPedTargetEnd ( ped targetingPed )
OOP Syntax Help! I don't understand this!
- Method: ped:getTargetEnd(...)
- targetingPed: the ped who is targeting whose target end you wish to retrieve
Returns three floats, x,y,z, representing the position where the ped's target ends according to his range, or false if it was unsuccessful.
This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends
addEventHandler("onClientPreRender", root, -- Adds the Handler function () if getPedTargetStart(localPlayer) then --Checks if there is a Point to start From. local x, y, z = getPedTargetStart(localPlayer) -- Gets the Point to start From local sx, sy, sz = getPedTargetEnd(localPlayer) -- Gets the Point where the Target Ends dxDrawLine3D(x, y, z, sx, sy, sz) -- Draws the Line end end )