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This function allows you to set the armor value of a ped.


bool setPedArmor ( ped thePed, float armor )

OOP Syntax Help! I don't understand this!

Method: ped:setArmor(...)
Variable: .armor
Counterpart: getPedArmor

Required Arguments

  • thePed: the ped whose armor you want to modify.
  • armor: the amount of armor you want to set on the ped. Valid values are from 0 to 100.


Returns true if the armor was changed succesfully. Returns false if an invalid ped was specified, or the armor value specified is out of acceptable range.


This example removes the armor of a player.

function armor (player, command)
   if command == "addarmor" then 
      setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
   elseif command == "removearmor" then 
      setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
addCommandHandler ("addarmor", armor)
addCommandHandler ("removearmor", armor)

In this, adds an amount of armor that the player defined in command 'addarmor'.

function givePlayerArmor( player, command, amount )
   if getPedArmor(player) == 100 then
      outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.

   if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
      setPedArmor(player, tonumber(amount))    -- Set amount armor that player chosen on the command.
      outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
addCommandHandler( "addarmor", givePlayerArmor )

See Also