SetPedHeadless

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With this function, you can set if a ped has a head or not.

Syntax

bool setPedHeadless(ped thePed, bool headState)
exmaple

OOP Syntax Help! I don't understand this!

Method: ped:setHeadless(...)
Variable: .headless


Required Arguments

  • thePed: The ped to check.
  • headState: head state, use true if you want the ped be headless, use false to give back the head.

Returns

Returns true if successful, false otherwise

Example

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Server

This example enables a player to behead themselves (or give themselves their head back)

function beheadMe(p, cmd)
	local hasHead = not isPedHeadless(p)

	if hasHead then
		setPedHeadless(p, true) -- Remove head
		outputChatBox("You have been beheaded!", p, 255, 0, 0) -- A confirmation message for the player
	else
		setPedHeadless(p, false) -- Restore head
		outputChatBox("You have been given a head!", p, 255, 0, 0) -- A confirmation message for the player
	end
end
addCommandHandler("togglehead", beheadMe)

See Also