AddPlayerClothes: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose clothes you want to change.
*'''thePlayer''': The [[player]] whose clothes you want to change.
*'''clothesTexture''': A string determining the clothes texture that will be added. See [[clothes textures]].
*'''clothesTexture''': A string determining the clothes texture that will be added. See the [[CJ Clothes|clothes catalog]].
*'''clothesModel''': A string determining the clothes model that will be added. See [[clothes models]].
*'''clothesModel''': A string determining the clothes model that will be added. See the [[CJ Clothes|clothes catalog]].
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to.
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]].


==Returns==
==Returns==

Revision as of 12:37, 23 August 2007

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Reason(s): Tattoos (types 4 through 12) do not work, they will not apply


This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    addPlayerClothes ( source, "moto", "moto", 16 )   -- add the helmet
  end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    removePlayerClothes ( source, 16 )                -- remove the helmet
  end
end
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )

See Also