AddPlayerClothes: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Server client function}}
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0).
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0).



Revision as of 07:16, 17 May 2008

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This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    addPlayerClothes ( source, "moto", "moto", 16 )   -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    removePlayerClothes ( source, 16 )                -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onExitVehicle )

See Also