AddPlayerClothes: Difference between revisions

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This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0).
This function is used to set the current clothes of a certain type on a [[player]].


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose clothes you want to change.
*'''thePlayer''': The [[player]] whose clothes you want to change.
*'''clothesTexture''': A string determining the clothes texture that will be added.
*'''clothesTexture''': A string determining the clothes texture that will be added. See [[clothes textures]].
*'''clothesModel''': A string determining the clothes model that will be added.
*'''clothesModel''': A string determining the clothes model that will be added. See [[clothes models]].
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to.
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to.



Revision as of 11:45, 15 June 2007

This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See clothes textures.
  • clothesModel: A string determining the clothes model that will be added. See clothes models.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

addEventHandler ( "onPlayerEnterVehicle", getRootElement(), "onEnterVehicle" )
function onEnterVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end

addEventHandler ( "onPlayerExitVehicle", getRootElement(), "onExitVehicle" )
function onExitVehicle ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePlayerClothes ( source, 16 ) -- remove the helmet
  end
end

See Also