AddPlayerClothes: Difference between revisions
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This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onEnterVehicle ( vehicle, seat, jacked ) | function onEnterVehicle ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
Line 25: | Line 24: | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle ) | |||
function onExitVehicle ( vehicle, seat, jacked ) | function onExitVehicle ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Revision as of 08:47, 30 July 2007
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See clothes textures.
- clothesModel: A string determining the clothes model that will be added. See clothes models.
- clothesType: A integer representing the clothes slot/type the clothes should be added to.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle ) function onExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes