AddPlayerClothes: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). | |||
This function is used to set the current clothes of a certain type on a [[player]]. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] whose clothes you want to change. | *'''thePlayer''': The [[player]] whose clothes you want to change. | ||
*'''clothesTexture''': A string determining the clothes texture that will be added. | *'''clothesTexture''': A string determining the clothes texture that will be added. See [[clothes textures]]. | ||
*'''clothesModel''': A string determining the clothes model that will be added. | *'''clothesModel''': A string determining the clothes model that will be added. See [[clothes models]]. | ||
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. | *'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. | ||
Revision as of 11:45, 15 June 2007
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See clothes textures.
- clothesModel: A string determining the clothes model that will be added. See clothes models.
- clothesType: A integer representing the clothes slot/type the clothes should be added to.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), "onEnterVehicle" ) function onEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), "onExitVehicle" ) function onExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes