BindKey: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | {{Input functions}} |
Revision as of 12:30, 27 June 2006
Binds a player's key to a console command, which will be triggered when the key is pressed.
Syntax
bindKey ( player thePlayer, string key, string command, [string arguments] )
Required Arguments
- thePlayer: The player you wish to bind the key of.
- key: The key you wish to bind to the command.
- command: The command that will be triggered when the player's key is pressed.
Optional Arguments
- arguments: Any arguments you may want to pass to the command handler.
Example
This function will bind a player's 'F1' key to a command.
addCommandHandler ( "bindmekeysplz", "bindtehkeys" ) function bindtehkeys ( ) bindKey ( source, "F1", "moo" ) -- bind the player's F1 key end addCommandHandler ( "moo", "moo" ) function moo ( ) outputChatBox ( getClientName ( source ).." says Mooooooo!" ) end
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey