Branches: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
=== Weapon Creation ===
== Weapon Creation ==
Weapon creation is a branch for creating friable weapon elements
Weapon creation is a branch for creating weapon elements which can fire bullets


Status: In process
Status: In process
Branch: Weapon-Creation
Branch: Weapon-Creation
Branch version: 1.4
===Functions===
weapon createWeapon(type, x, y, z)
type = weapon name e.g. M4
x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state)
state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value)
property = damage/accuracy
== Custom animations ==
Custom Animations is a branch for loading animations from .ifp files
Status: Abandoned
Branch: Custom-Animations
Branch version: 1.4


===Functions===
===Functions===

Revision as of 19:32, 21 June 2012

Weapon Creation

Weapon creation is a branch for creating weapon elements which can fire bullets

Status: In process Branch: Weapon-Creation Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy

Custom animations

Custom Animations is a branch for loading animations from .ifp files

Status: Abandoned Branch: Custom-Animations Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy