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== Weapon Creation == | |||
Weapon creation is a branch for creating | Weapon creation is a branch for creating weapon elements which can fire bullets | ||
Status: In process | Status: In process | ||
Branch: Weapon-Creation | Branch: Weapon-Creation | ||
Branch version: 1.4 | |||
===Functions=== | |||
weapon createWeapon(type, x, y, z) | |||
type = weapon name e.g. M4 | |||
x, y, z = x,y,z position | |||
bool fireWeapon(weapon) | |||
bool setWeaponState(weapon, state) | |||
state = "ready", "firing" or "reloading" | |||
bool setWeaponProperty(weapon, property, value) | |||
property = damage/accuracy | |||
== Custom animations == | |||
Custom Animations is a branch for loading animations from .ifp files | |||
Status: Abandoned | |||
Branch: Custom-Animations | |||
Branch version: 1.4 | |||
===Functions=== | ===Functions=== |
Revision as of 19:32, 21 June 2012
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets
Status: In process Branch: Weapon-Creation Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy
Custom animations
Custom Animations is a branch for loading animations from .ifp files
Status: Abandoned Branch: Custom-Animations Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy