Branches: Difference between revisions
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bool setWeaponProperty(weapon, property, value) | bool setWeaponProperty(weapon, property, value) | ||
property = damage/accuracy | property = damage/accuracy | ||
===General Notes=== | |||
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | |||
===Videos=== | |||
http://www.youtube.com/watch?v=LN1nZZnzlms | |||
== Custom animations == | == Custom animations == |
Revision as of 19:33, 21 June 2012
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets
Status: In process Branch: Weapon-Creation Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Videos
http://www.youtube.com/watch?v=LN1nZZnzlms
Custom animations
Custom Animations is a branch for loading animations from .ifp files
Status: Abandoned Branch: Custom-Animations Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy