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=== Weapon Creation === | |||
== Weapon Creation == | |||
Weapon creation is a branch for creating friable weapon elements | Weapon creation is a branch for creating friable weapon elements | ||
Status: In process | Status: In process | ||
Branch: Weapon-Creation | Branch: Weapon-Creation | ||
Functions | |||
===Functions=== | |||
weapon createWeapon(type, x, y, z) | weapon createWeapon(type, x, y, z) | ||
type = weapon name e.g. M4 | type = weapon name e.g. M4 | ||
x, y, z = x,y,z position | x, y, z = x,y,z position | ||
bool fireWeapon(weapon) | bool fireWeapon(weapon) | ||
bool setWeaponState(weapon, state) | bool setWeaponState(weapon, state) | ||
state = "ready", "firing" or "reloading" | state = "ready", "firing" or "reloading" | ||
bool setWeaponProperty(weapon, property, value) | bool setWeaponProperty(weapon, property, value) | ||
property = damage/accuracy | property = damage/accuracy |
Revision as of 19:31, 21 June 2012
Weapon Creation
Weapon creation is a branch for creating friable weapon elements
Status: In process Branch: Weapon-Creation
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy