Branches: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
== Weapon Creation ==
==Weapon Creation==
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.


Line 25: Line 25:
http://www.youtube.com/watch?v=LN1nZZnzlms
http://www.youtube.com/watch?v=LN1nZZnzlms


== Custom animations ==
==Custom Animations==
Custom Animations is a branch for loading animations from .ifp files
Custom Animations is a branch for loading animations from .ifp files


Line 44: Line 44:
bool setWeaponProperty(weapon, property, value)
bool setWeaponProperty(weapon, property, value)
property = damage/accuracy
property = damage/accuracy
===Videos===
http://www.youtube.com/watch?v=D9YfVPiJniU

Revision as of 19:37, 21 June 2012

Weapon Creation

Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.

Status: In process Branch: Weapon-Creation Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy

General Notes

Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.

Videos

http://www.youtube.com/watch?v=LN1nZZnzlms

Custom Animations

Custom Animations is a branch for loading animations from .ifp files

Status: Abandoned Branch: Custom-Animations Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy

Videos

http://www.youtube.com/watch?v=D9YfVPiJniU